Expand your game development and design knowledge and create cutscenes in Unity with the Timeline package.
What you will learn
Timeline Fundamentals and Setup
Create Cinematic Cutscenes
Discover how to animate objects, cameras, and other elements, and how to control timing, transitions, and camera movements
Integrate Audio and Effects into the Timeline
Activate Cutscenes Using Activation Zones
Description
(***NEWÂ COURSE***)
Unity Timeline is a package that allows you to create and control cinematic sequences, cutscenes, and other types of scripted events in your Unity projects. It provides a timeline-based interface where you can arrange and manipulate different animation tracks, audio, and other elements to create complex sequences.
With Unity Timeline, you can create dynamic camera movements, trigger animations, control particle effects, synchronize audio, and perform other actions to craft compelling cutscenes and scripted events. It offers a flexible and intuitive way to design and organize interactive narratives within your Unity projects.
- In the first example, we will learn how to set up Timeline, how to create different types of tracks (Animation, Activation, Sound, Signal…), and how to organize the timeline using Track Groups. We also explore animation extrapolation and learn about Timeline Events (Signals)
- In the second example, we will use the Cinemachine package and different cameras to create a dynamic cutscene. We also see how to activate the cutscene by entering the Activation area
Trust me, creating cutscenes is not as complicated as you think. It’s much easier. You can download the whole Unity project and start following the course right away.
Remember, cutscenes will make your games feel more alive and fun.
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