
For 2D & 3D games – With C# programming and real menu & inventory projects adapted for PC and Mobile
What you will learn
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You’ll go through all C# interfaces of the Event System to connect UI elements through code and maximize performance.
You’ll design a complete advanced settings screen from scratch, integrating it with Unity’s new Input System.
You’ll access all UI elements via C#, mastering the full class, its properties, and methods at an advanced level.
You’ll build an RPG-style inventory system from scratch using real-world mechanics and applications.
You’ll master the use of custom fonts to adapt and enhance your game’s visual style, significantly boosting project quality.
You’ll study every element of the Unity UI System, lesson by lesson, with real case applications to use directly in your own games.